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Cygnus Rage
Team: Game Jam Team      //      Role: Level Designer & QA      //      Timeline: 6 days

Gameplay Trailer

Level Design Breakdown

Preproduction

Throughout preproduction, I grabbed reference images of inner-city architecture, planned the flow with respect to the IPM model, and utilized guiding principles to inform the player of features, mechanics, and hazards. 

References

LDRef1.png
LDRef2.png
LDRef3.png
LDRef4.png

Level Layout

Level1Layout.png

Level 1

Level2Layout.png

Level 2

Level3Layout.png

Level 3

Level4Layout.png

Level 4

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