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Conner McMullian
Level Designer
Gameplay Trailer
Role & Responsibilities
Role: Level Designer
Contract: Feb 2024 - Present
Project: Pantheon Rift
Responsibilities: As a Level Designer at Kyrie Studios, I was responsible for:
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Pitching, Designing and Blocking out Levels
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Using assets from the asset library to conduct an environment art pass
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Playtesting levels and iterate based on the data collected
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Prototyping Mechanics via Blueprint
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Conducting lighting passes to ensure that the lighting was performant and effectively informed the player
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Conducting performance passes to increase effective framerate of the levels
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Set-Dressing the environments to make them feel "lived in" and immersive
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Educating other Level Designers on how to use tools such as CubeGrid, The Modeling mode, and Blockout Tools with videos, presentations, and demonstrations​​
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