top of page

Pantheon Rift
Team: Studio      //      Role: Level Designer      //      Timeline: 8 Months

Gameplay Trailer

Role & Responsibilities

Role: Level Designer
Contract: Feb 2024 - Present
Project: Pantheon Rift
Responsibilities: As a Level Designer at Kyrie Studios, I was responsible for:

  • Pitching, Designing and Blocking out Levels

  • Using assets from the asset library to conduct an environment art pass

  • Playtesting levels and iterate based on the data collected

  • Prototyping Mechanics via Blueprint

  • Conducting lighting passes to ensure that the lighting was performant and effectively informed the player

  • Conducting performance passes to increase effective framerate of the levels

  • Set-Dressing the environments to make them feel "lived in" and immersive

  • Educating other Level Designers on how to use tools such as CubeGrid, The Modeling mode, and Blockout Tools with videos, presentations, and demonstrations​​

bottom of page